I personally like to always bring different types of engineer cards when I must.īritish mains have tough luck. If one faces a pure forest or urban fight I recommend bringing 2 cards of engineers. In conclusion, depends on individual playstyle and situation. I wish they could attack vehicles like in WG:RD but since napalm in this game burns vehicles like they were made of flesh it might be OP. If one expects their engineers to survive and maybe come in for a resupply(imo needs more micro than charging satchel engineers) then the flame rockets are the way to go.įlame throwers are something that's between the other two but they rely more on napalm AoE for damage. Bookmark your favorite loadouts for future purchases. Whether youre looking to complete your loadout or simply explore new collections, this is your one-stop destination. And more importantly I don't expect my satchel engineers to survive. Explore, share and rank CS:GO skin loadouts. I use satchel charges because it usually means more units per card. Originally posted by Terrorist:Satchel charges bring more HE overall to the table but need micro to get close to be useful.
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